Re: HEAL spell?
I've been thinking about what we want from a healing rule and I'm thinking that, contrary to what some have said, what we want is something that lets a party be a never-stopping whirling circular saw of death.
There's a fundamental problem with roleplaying combat: to be exciting the players have to feel they might lose, so the fight has to be close. But if any player characters get killed something precious is destroyed, and if there's no healing even serious casualties is a problem. Making injuries easy to recover doesn't eliminate the problem but it reduces it.
So bring on the easy, effective healing spells. In fact, bring the IQ requirement down. Let everyone have them.
|