Quote:
Originally Posted by tbeard1999
I can see no plausible Real World reason that a stationary AFV can't engage a detected enemy AFV when that enemy AFV enters weapon range. Assuming of course, that the stationary AFV isn't shooting at something else or disabled.
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Okay, I will try again.
First, I agree. You-go-I-go is often a source of artifacts in tactical and operational scale simulations. If you were interested in trying to make Ogre more simulation-like then the kinds of mechanics you are talking about are one way to do it.
However, there is a plausible reason an AFV can't engage an enemy in its weapon range. Why can't indirect elements engage all targets in range today?
Because just because a target you can't see is in range doesn't mean you have gun data for it.
But, you say, Ogre assumes instantaneous, 100% reliable battlefield intelligence. Yes, but this conceit is actually just as unrealistic as the the GEV getting to shoot and move out of range without risk of return fire.