Quote:
Originally Posted by hcobb
What exactly is the modifier to target the ground in the wizard's hex?
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In GURPS, +4. But this isn't GURPS.
In TFT, it's +0. (Miss the DX roll with a molotail, it lands in a different hex; there's no chance of landing in the same hex, hence no little margin where you can miss the figure but hit the hex. Grenades get no bonus to hit. Using the rules for hitting multihex creatures, hitting a 1-hex target is +0.)