Quote:
Originally Posted by Idiosyncratic
One thing which I like the Crewman skills for is spotting problems. If you have Crewman-25, yeah, you might still not be able to actually fix up the rigging as well as someone with, say, sewing, but you're going to spot that it needs fixing in an instant. I would allow Crewman to count as any relevant technical skill of the same rank for the purpose of spotting faults in the given environment.
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Yeah, this is how I see it as well.
Its a good broad default for things relative to shipboard life that can be used as a complimentary skill or a default for other skills.
Say Streetwise off Seamanship instead of IQ for finding the best bars in port for example.
Another idea is to treat it as a Wild Card skill without the cinematic benefits.