Quote:
Originally Posted by TimRemp
That is how I envision creating a dungeon. Finding a natural cave system with only minor adjustments needed compared to a fully blown virgin dig.
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I've noticed there are rather a lot of caves in my world. A lot. Probably four under the average house, three of which have well-minded monsters who subsist on adventurers dropping in rather than stepping upstairs and making nuisances of themselves. The fourth has a wizard leading a team of dwarves making a homey subterranean stronghold.
It's all a matter of balance. Cidri is really quite civilized in its way, with an implicit social contract including ogres, trolls and demons, each knowing their place for the most part. And if it weren't for the occasional miscreant who steps over the line, what would a PC do anyway? The campaign can't always be about economic issues, after all, or have we learned nothing from George Lucas?