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Old 12-17-2020, 07:32 AM   #10
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Wizards without Staves

Quote:
Originally Posted by MikMod View Post
I would have thought that it might frequently be the parties best attack against heavily armoured foes - the tanks can engage and defend while the wizard spends a couple of turns blowing holes in them?
Armor piercing only starts at IQ 13's Staff of Striking, like say...

Uskeche, Elf wizard, age 20
ST 6, DX 13 (11), IQ 13, MA 12 (10)
Talents: Acrobatics, Literacy
Spells include: 3-Hex Fire, Illusion, Reverse Missiles, Staff III, Staff to Snake
Languages: Common, Elvish
Attacks and Damage: Punch (1d-4)
Armor: Leather armor stops two hits
Magic Items:
• Staff III: 6' holly staff, value $20 (1d, 1d occult)
Special note: This pyromaniac calmly responds to slimes and vermin by casting fire in her own hex and then stepping through that hex until the critters are fried.
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