Quote:
Originally Posted by MikMod
I would have thought that it might frequently be the parties best attack against heavily armoured foes - the tanks can engage and defend while the wizard spends a couple of turns blowing holes in them?
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Armor piercing only starts at IQ 13's Staff of Striking, like say...
Uskeche, Elf wizard, age 20
ST 6, DX 13 (11), IQ 13, MA 12 (10)
Talents: Acrobatics, Literacy
Spells include: 3-Hex Fire, Illusion, Reverse Missiles, Staff III, Staff to Snake
Languages: Common, Elvish
Attacks and Damage: Punch (1d-4)
Armor: Leather armor stops two hits
Magic Items:
• Staff III: 6' holly staff, value $20 (1d, 1d occult)
Special note: This pyromaniac calmly responds to slimes and vermin by casting fire in her own hex and then stepping through that hex until the critters are fried.