Once upon a time, while researching a
Pyramid article that still has yet to see the light of day, I went through the
DF3 lenses to see what were the essential items that were always added in the lenses. Some highlights, when weighed against what you originally had:
- Barbarians always got High Pain Threshold and Outdoorsman if they didn't already have them.
- Bards always got Bardic Talent, Charisma, and Musical Ability.
- Holy Warriors always got Higher Purpose, Holiness, and Shtick.
- Knights always got Combat Reflexes and High Pain Threshold.
- Martial Artists always got Chi Talent and Trained by a Master.
- Scouts always got Heroic Archer.
- Swashbucklers always got Enhanced Parry and Weapon Master.
- Thieves always got Flexibility and High Manual Dexterity.
I'd add them back into the 125-point templates as they're always in the 50-point lenses, then take more points out of attributes and optional advantage points. These are the advantages that Kromm deemed defining of the template, so they're needed. Another analysis I did for other reasons showed the average attribute in
DF1 was 12 (DX was 13) and 11 in
DF15. Dropping all attributes by one level is 60 points right there.