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Old 09-30-2017, 10:35 PM   #7
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Henchifying DFRPG

Once upon a time, while researching a Pyramid article that still has yet to see the light of day, I went through the DF3 lenses to see what were the essential items that were always added in the lenses. Some highlights, when weighed against what you originally had:
  • Barbarians always got High Pain Threshold and Outdoorsman if they didn't already have them.
  • Bards always got Bardic Talent, Charisma, and Musical Ability.
  • Holy Warriors always got Higher Purpose, Holiness, and Shtick.
  • Knights always got Combat Reflexes and High Pain Threshold.
  • Martial Artists always got Chi Talent and Trained by a Master.
  • Scouts always got Heroic Archer.
  • Swashbucklers always got Enhanced Parry and Weapon Master.
  • Thieves always got Flexibility and High Manual Dexterity.

I'd add them back into the 125-point templates as they're always in the 50-point lenses, then take more points out of attributes and optional advantage points. These are the advantages that Kromm deemed defining of the template, so they're needed. Another analysis I did for other reasons showed the average attribute in DF1 was 12 (DX was 13) and 11 in DF15. Dropping all attributes by one level is 60 points right there.
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