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Old 02-03-2005, 03:20 PM   #47
prosfilaes
 
Join Date: Nov 2004
Default Re: G4e Tech Levels for Merlin, Homeline

Quote:
Originally Posted by maximara
Another problem with bring Technomancer to 4e (and not just in term of TL) is that things have changed so such from 3e. Take Technomancer's comment on page 77's sidebar about it not using Voodoo's (Later Spirits) Ritual Magic system. But in 3e ritual magic was not driven by mana nor Magery. In 4e Magery (Ritual) and Power Investiture split aspects of Voodoo's magic system: Power Investiture took the idea of eliminating mana (but replaced with Sancitity) while Magery (Ritual) took the path mechanics but retained the mana requirement.

So in 4e terms wouldn't magic opperate differently on Merlin?
No. The world is what it is; the RPG is merely a model of the underlying world. The mechanics should change to fit the world, not the other way around. You wouldn't give Frodo magical powers just because the rules said so, would you?
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