Quote:
Originally Posted by Icelander
Given that taking martial arts styles at all is of questionable mechanical utility, there is no attempt to balance styles against each other and even Perk-heavy styles are hardly overpowered with an extra Perk, I don't worry much about abuse.
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Interesting. IME, one of the prime goodies of a style is the access to large numbers of good perks earlier, in case of TbaM/WM - access to neat Cinematic Skills, and then access to one or two desirable Techniques.
Of course, in all cases that should be read as 'skills/perks/techniques that are needed for my concept/build'. Even for someone who is not aiming for TbaM/WM, nor for Techniques (e.g. I'm not aiming for any Techniques in my next campaign), there's still significant benefit in getting lots and lots of cool Perks early (personally, I'm aiming at Armour Familiarity, Power Grappling and one or two Unusual Trainings).