Quote:
Originally Posted by Anthony
In general, mixing character point based systems with gear-based systems is a recipe for imbalance, at least in GURPS; you should decide which system you're using and then use it for everything.
Realistically, without superscience, bioships are a nonstarter, and with superscience, bioships depend on exactly which superscience you use; various superscience drives could easily be biotech-only.
|
Of course they don't work in a realistic setting. Flesh always sucks if you need serious power density like rocketry. It excels for very low power, reliable, self correcting/healing purposes.
I could see them functioning rather well as only slightly mobile space stations.
Photosynthesizing for energy, carbon dioxide scrubbing, oxygen and basic food production, etc.