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Old 06-20-2015, 02:04 PM   #20
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Spaceships vs Bioships (BIO98)

Quote:
Originally Posted by Anthony View Post
In general, mixing character point based systems with gear-based systems is a recipe for imbalance, at least in GURPS; you should decide which system you're using and then use it for everything.

Realistically, without superscience, bioships are a nonstarter, and with superscience, bioships depend on exactly which superscience you use; various superscience drives could easily be biotech-only.
Of course they don't work in a realistic setting. Flesh always sucks if you need serious power density like rocketry. It excels for very low power, reliable, self correcting/healing purposes.
I could see them functioning rather well as only slightly mobile space stations.

Photosynthesizing for energy, carbon dioxide scrubbing, oxygen and basic food production, etc.
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