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Old 06-19-2015, 10:58 PM   #15
starslayer
 
Join Date: Dec 2006
Default Re: Spaceships vs Bioships (BIO98)

I had bio-ships live alongside metal ships in a space game I ran.

Base idea was that it was early TL9, and FTL travel was impossible.

Humankind makes it to the stars and discovers magic and psi powers exist!

Magic and psi powers are NOT limited to the possible.

FTL travel is achieved by all other races (save one) by use of gates and teleport spells

Teleporting not to a gate/jump point is dangerous.

The energy required for a teleport is immense.

Several of the races use bio-tech (augmented by magic) to make up for TL differences, or just as a matter of 'style' to rely on more magic and less technology.

One race was inheritly psionic, and actually altered themselves- there ships were old members of there race who over time were heavily modified- end result, giant super-smart, psi-teleporting monster that can carry people within it.

The bio-tech vessels would loose in a 'who's got the best guns/armour' fights, but the abilities behind it make them competitive (What does it matter that the ship has no valid missiles if it can mind control 20 crew of an enemy vessel at at time without seeing them, teleport out of the way of incomming missiles and kenetic kill weapons).

Despite negative downsides the party REALLY wanted a bio-ship.
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