Re: Attribute Limits
Kromm once said 20 IQ points was about a point of GURPS IQ.
This issue has been discussed to death before. What I personally recommend is:
* Make templates for character creation, so players can see about what their stats should be in your game.
* Keep all but the most exceptional of NPCs in the normal attribute range, as you define it.
* Reserve the right to veto designs.
PCs are supposed to be exceptional. You may want them to be somewhere in the bounds of realism -- I usually do as well -- but don't go overboard. It's the NPC who should be subject to the mean and its regression. It emphasizes just how badass the PCs are.
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Cura isto securi, Eugene.
My GURPS blog.
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