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Old 06-05-2009, 11:15 PM   #36
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Attribute Limits

Kromm once said 20 IQ points was about a point of GURPS IQ.

This issue has been discussed to death before. What I personally recommend is:

* Make templates for character creation, so players can see about what their stats should be in your game.

* Keep all but the most exceptional of NPCs in the normal attribute range, as you define it.

* Reserve the right to veto designs.

PCs are supposed to be exceptional. You may want them to be somewhere in the bounds of realism -- I usually do as well -- but don't go overboard. It's the NPC who should be subject to the mean and its regression. It emphasizes just how badass the PCs are.
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