Quote:
Originally Posted by Mylon
Thaums, the study of raw magic being thaumaturgy.
A little nod to the Discworld, but it makes mages sound... Scientific.
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As an aside, I've thought a little about measuring the magical damage bonus (permanent plus temporary) in grams. In Sagatafl, a +3 damage-per-Success bonus would be 1 gram. In GURPS, either Puissance +2 or +3 would equal 1 gram, depending on exactly how powerful +2 is in that system.
Not something I'll be doing in my Ärth setting. It's too silly. But it could work in a spoof-type setting, such as GURPS Dungeon Fantasy. Or in a fantasy genre short story written in the style of techno-thrillers.
(A magical weapon skill - or to-hit bonus - should of course have a different unit of measurement, but I'm not sure what it should be...)