View Single Post
Old 06-01-2009, 11:04 PM   #9
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: The Stuff of Raw Magic

Quote:
Originally Posted by Mylon View Post
Thaums, the study of raw magic being thaumaturgy.

A little nod to the Discworld, but it makes mages sound... Scientific.
As an aside, I've thought a little about measuring the magical damage bonus (permanent plus temporary) in grams. In Sagatafl, a +3 damage-per-Success bonus would be 1 gram. In GURPS, either Puissance +2 or +3 would equal 1 gram, depending on exactly how powerful +2 is in that system.

Not something I'll be doing in my Ärth setting. It's too silly. But it could work in a spoof-type setting, such as GURPS Dungeon Fantasy. Or in a fantasy genre short story written in the style of techno-thrillers.

(A magical weapon skill - or to-hit bonus - should of course have a different unit of measurement, but I'm not sure what it should be...)
Peter Knutsen is offline   Reply With Quote