Quote:
Originally Posted by dataweaver
Note that Hedge Magic exists in GURPS Fantasy in all but name: that's what Mysteries of the Trade (p.162) is all about.
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I'd forgotten about that. I'll have to look at it, and probably rewrite the opening post I was working on (luckily, it's not that far along).
EDIT: OK, after reading the very short entry in Fantasy, I disagree with your assessment: While Mysteries of the Trade is
similar to Hedge Magic, it is not actually 'Hedge Magic in all but name,' being rather less freeform, and explicitly based on the Ritual variant of the standard spell-based system. It could be adjusted fairly easily to become a form of Hedge Magic, though.