Thread: New Monsters
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Old 07-13-2018, 08:34 PM   #33
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: New Monsters

Steve Jackson Games is granted permission to use this in acknowledgement of my contribution.

Planar Assassin

ST 12
DX 10
IQ 7
MA 10
Attack: Fractal zap: 1d damage with results corresponding to the first six numbers in the Fibonacci sequence (1, 1, 2, 3, 5, 8)
Weird “hide” stops 4 damage

If you can picture the combination of an orchid blossom, a paper doll, and the shifting view through a kaleidoscope, you are on your way to having the beginning of an idea of what a Planar Assassin looks like--from the one vantage, anyway; they only exist in our universe from the front! Planar Assassins can only move forward or sideways and, having no thickness, they can fit through the thinnest of cracks. Inexplicably, they utterly vanish if they are forced to move backwards. Similarly, they wink out of existence when they die. Their attack is as peculiar as they are: a crackling shock of unknown force manifesting visually as a blossoming fractal design—treat it as a missile attack, except in HTH, in which it is a normal melee attack. They are totally immune to fire, electricity, cold, and acid.

Characters who are engaged in HTH with a Planar Assassin must, at the beginning of each turn, roll 3d v DX to avoid being pulled into its two-dimensional world. The only way out is to disengage from HTH to one of its front hexes. Success on the saving roll means you are still in HTH, but not in the 2-Dimensional plane. If still in the 2-Dimensional plane with it when the Planar Assassin vanishes for whatever reason, that person gets one last escape roll, this time with 4d v DX. Failure to escape results in being forever trapped in the space between dimensions. Because their bodies are always shifting, attacks made against Planar Assassins are always rolled with 1 extra die, and because they only exist from the front, they can’t be attacked from the side or rear. Missile or thrown weapons that hit them disappear completely into their strange 2D existence.

For reasons natural philosophers can only speculate on, Planar Assassins always appear in prime numbers (2, 3, 5, 7, 11, 13, 17, etc.); you’ll never encounter only one. They smell of ozone, make no sound whatsoever, and make no mark upon the ground. Planar Assassins will attack nearly any creature 2-hexes or smaller. Although several ancient magic tomes mention a Summon Planar Assassins spell, it is not on the official lists of any Wizards’ Guild.
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