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Old 01-23-2021, 11:16 PM   #5
Skarg
 
Join Date: May 2015
Default Re: Prootwaddles redux

Quote:
Originally Posted by TippetsTX View Post
It always seemed to me that there was something missing from the description of Prootwaddles... some kind of inherent magical or psychic ability that made the other races avoid them. Otherwise, their low intelligence and decent physical traits would make them highly exploitable if not targets for outright subjugation.

They're fun as fodder for comedy or distraction in gameplay, but problematic (as written) from a world-building standpoint.
It seems to me that they do have that. The inability to be taught useful talents, or to be organized into doing useful things, without causing even greater frustration.

Of course, GMs can play them how they want, treating the race description as innaccurate for their campaign as desired, and I'm sure people have put them to good use. but all my friends' desires for subhuman amusements in our original TFT campaigns were amply served by the other races, with only very rare actual appearances of an actual Prootwaddle anywhere in range or specific mention.
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