Quote:
Originally Posted by ArchonShiva
Have an imp weapon that can reliably cause 0 damage. Inflict a wound on a DR0 body part, it will inflict 1 HP of damage.
Cast Stop Bleeding, which gives back 1d6-3 (min 1) for 1 FP (costs zero with skill 15).
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Yeah... expect to whacked with a rolled up rulebook if you try to pull that one... :P
Quote:
Originally Posted by Mister Negative
It's more that the casting penalties for repeated spells make the PCs nervous about getting injured again. So we either go to the '1-encounter adventuring day', which was bad enough to avoid in Pathfinder and 4e, or we stock up on potions
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Why is your Cleric not rolling in the door with a casting skill of 18 (that gives an easy 3 casting per person per day)? And then exping up to a skill of 21 asap?