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Old 03-25-2018, 12:53 PM   #11
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Cleric Healing and Healing Potions curiosity

Quote:
Originally Posted by ArchonShiva View Post
Have an imp weapon that can reliably cause 0 damage. Inflict a wound on a DR0 body part, it will inflict 1 HP of damage.

Cast Stop Bleeding, which gives back 1d6-3 (min 1) for 1 FP (costs zero with skill 15).
Yeah... expect to whacked with a rolled up rulebook if you try to pull that one... :P



Quote:
Originally Posted by Mister Negative View Post
It's more that the casting penalties for repeated spells make the PCs nervous about getting injured again. So we either go to the '1-encounter adventuring day', which was bad enough to avoid in Pathfinder and 4e, or we stock up on potions
Why is your Cleric not rolling in the door with a casting skill of 18 (that gives an easy 3 casting per person per day)? And then exping up to a skill of 21 asap?
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