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Old 11-08-2019, 04:51 PM   #17
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Combat speed question

Quote:
Originally Posted by zuljita View Post
Each one of those HT checks doesn't care about the one that came before, so also keep in mind that an average of 4 turns can easily turn out to be 8 or 10. In my experience, a monster who doesn't quit due to GM fiat or Fragile:Unnatural goes down to failed HT checks 1 time in 5, more often, the players end up softening it up and going for decisive brain blow long before body blows add up to a kill by failed HT.
I often see PCs focusing on crippling the limbs of opponents or otherwise incapacitating them (blind them and lead them to the pit, etc). Once the opponent can't meaningfully threaten the group, I usually just narrate the finish ("You engage in the grim task of reducing the elemental to rubble"). Puddings and those sorts are more challenging because they lack many of these vulnerabilities.

I like the fact that DFRPG provides a variety of ways to defeat most foes; reducing HP to deep negatives isn't always required.
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