Quote:
Originally Posted by vicky_molokh
Given how narrow the topic 'poisons' is compared to 'biology' or 'chemistry' or 'physics', it pretty well should.
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Quote:
Originally Posted by Kelly Pedersen
Well, it is a TL skill. To me, that suggests that equipment bonuses or penalties are appropriate, and that it should improve with TL generally. I think that suggests that TL 8 Poisons skill should involve lab work.
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Agreed. That doesn't mean it
can't be used without one, but I tend to assume that when it comes to the analytical part of the skill would be greatly aided by having access to one. Likewise, creating an antidote is explicitly covered by Poisons, and is something a lab would really help with.