Quote:
Originally Posted by Nymdok
I see. But is that really gameable? One hit kills/amputations are kinda rough on player morale, especially when they happen before the player gets a chance to act.
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Chrysalids are the scariest creatures in the game. The key is not let them get within ovipositor-reach.
Incidentally, I don't remember the Silicoides being effective at all against armour. Which is understandable since they are actually not combat troops. They're how the aliens dig out their bases. Giving the Celatids a corrosive attack that attacks the armour itself will make them useful enough.