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Old 06-08-2017, 09:37 PM   #39
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Default Re: Combining GURPS and Hackmaster combat system?

Quote:
Originally Posted by Exallted View Post
[*] Some tidbits: A ST 10 human can attack with a short sword evey 2 seconds (I remember aiming for 3 or 4). ST 10 can attack with a halberd every 6 seconds.
Needless to say, these are very slow speeds for GURPS – but if those Hackmaster-like speeds are your design goal, then that's a good thing.

You'll no doubt have noticed that there's more to be done, though. If you haven't tackled these already:
  • In your hybrid system, what is the GURPS fighter with an attack speed of (say) "every 4 seconds" doing on those three no-action seconds? Are those explicitly Ready maneuvers? In a GURPS fight, what maneuver the fighter is assumed to have chosen is an important thing...
  • What is and isn't the fighter allowed to do on those three no-action seconds? Can he freely take Move maneuvers (or, as above, is he taking Ready maneuvers that limit him to a Step)? Can he defend without "disrupting" the in-progress attack? If so, does that include the ability to Parry with the same weapon? (How would parrying work, anyway? Is that also once per 4 seconds?)
  • How would Rapid Strike work? Does the selection of Rapid Strike mean the fighter now attacks every 2 seconds? Or does he still wait til the 4th second, and then instantly attack twice?

And probably much more. I'm not saying that it can't be done, just that there'll be a lot of details to work out.

Or maybe I'm misunderstanding Hackmaster, and therefore your hybrid as well. Assume Mr "Every 4 Sec" Hackmaster fighter strikes on Second 10, and wants to keep on doing so.

I'm imagining that he attacks on Second 10, immediately announces "I attack again!", spend Seconds 11, 12, and 13 making or preparing that next attack (which presumably places some limits on what else he can do), and finally launches that next attack on Second 14. Is that how HM works?

Or are attacks in HM instead more of a "recharge" thing, like a video game: The fighter strikes on Second 10, is free to do what he likes (except attack) on Seconds 11, 12, and 13, and then becomes free to do what he likes (including attack) on Second 14 or later?
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