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Old 07-12-2016, 06:27 PM   #18
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Swords and plate

Originally Posted by safisher View Post
I see this come up a lot, but Edge Protection is a spectacularly bad rule. It's too complex and it punishes well known armor-piercing weapons like axes and polearms. You want to speed play and change as little about the game as possible. EP changes all kinds of assumptions about what DR is -- and in GURPS, DR protects from injury.
Unless you're fighting well braced blocks of wood, axes are horrible metal weapons. You poke holes in armor not cleave in twain.
If the weapon looks too similar to a tool it's probably not optimal as a weapon.

The only way a realistic human will penetrate properly made plate armor with hand weapons in bob-and-weave combat is via chinks or swung impalers.
Polearms were mostly against cavalry if I remember correctly.
Good plate armor cost as much as a nice car or even small house. Local battles shouldn't be crawling with such rich nigh impervious mooks.
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
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