Bug in Analyze Magic
Peter LaNore has pointed out that Analyze Magic at ITL 23 gives false results if the spell fails, but that a wizard can tell if the spell failed unless she rolls exactly 17 because of this logic:
Success costs her 4 fatigue.
Most failures cost her only 1 fatigue.
A roll of 18 knocks her over.
Only a roll of 17 fails silently and costs her 4 fatigue.
The same problem applies to Detect Life, Duplicate Writing, and Trance, but Pathfinder and Spellsniffer have their own failure rules.
A similar issue applies to Long-Distance Teleport.
Last edited by hcobb; 10-08-2020 at 05:07 AM.
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