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Old 07-25-2018, 05:20 PM   #41
Jack O'All Trades
 
Join Date: Jul 2018
Default Re: Reactions to the new staff spells

People have brought up the playtesting required for some of the bigger changes like Staff spells, Weapon talents, and having talents work through memory slots during character creation but be bought by XP after that (harder to just make up some 36 point characters for Death Test 2?), and I'm wondering if the PDF release from the Kickstarter will aim to basically be an "open beta" followed by a more final release around the time the boxed editions are shipped.

I think if that's the case then a lot of the big changes will end up whittled down into good additions, but I'll admit I'm a bit worried if the snippets we're seeing here are 1) all the changes, as some may be mitigated by unannounced changes, and 2) are certain to be in the final release.
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