Quote:
Originally Posted by RobW
I agree main-gauche is not a good tactical choice, but it arguably had a niche in the original rules.
But is main-gauche really worth the trouble of introducing a new and unique defensive mechanic for equipment (ie makes you harder to hit but doesn't stop damage)? And if that mechanic were to be introduced, it does sound a lot like what a real-life shield would do.
So as others have raised, why have this kind of quirky dagger do things that the entire range of shields cannot.
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Agreed. In my 40 ish years of playing TFT I can’t remember anyone taking a main-gauche. And the rule is awfully fiddly for a 1d-1 weapon.
I propose a simpler solution if you must have them. Make Main Gauche a one point talent that requires Knife (or sword). Let characters use it as a small shield (
against hand weapons only) or as a dagger each turn (at no DX adjustment).