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Originally Posted by Chris Rice
Hero Points; used either to affect die rolls or to cast spells. Does away with the need for attribute increase, which was the one part of the game I didn't like.
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Interesting. Would they be lost when used, or would they regenerate? If the former, it would certainly enhance the resource allocation challenge that I maintain is a major reason dungeons are so compelling.
I like attribute increasing, but you could blend that with hero points by limiting attribute increases to (say) 1 or 2 points more than the starting attribute. From that point on, figures can only buy hero points.
Have you had much experience playtesting this?