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Old 09-17-2007, 06:24 PM   #16
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Rules puzzle: Extra Attack and readying

Quote:
Originally Posted by Bookman
Kromm has opined on this one in the past. In short, not the same thing -- as Rogue says.
Okay, I've read the discussion you cite.

It seems to me it works kind of poorly for thrown weapons. Say I take Extra Attack for 25 points. Now I ready a rock, which takes one turn, and I throw it, which takes one attack of the next turn—and I can't throw another rock, not even with the other hand, because I can only ready one rock? In effect, that makes Extra Attack worthless if I apply it to throwing things.

Or I can take turn one to ready a rock in my right hand, turn two to ready one in my left hand, and turn three to throw both? That's gone from two rocks thrown in four turns to two rocks thrown in three turns. I used to be able to throw three rocks in six turns; now I can throw four. That's only one-third of an extra attack.

Or I buy Extra Attack and Extra Ready. Now I actually have doubled my rate of fire—but for 50 points, not 25. The point cost seems excessive for throwing things.

Conversely, say that I take Extra Attack and Extra Ready, and my main weapons are a rapier and main-gauche. I've spent 50 points to be able to arm myself fully in one turn and strike with both the next turn. But the extra ready isn't worth nearly as much, I don't think; I'll strike every turn in melee, but I won't draw weapons nearly as often as that, unless I'm a total klutz.

In either case, it seems that at a minimum Extra Ready ought to cost significantly less than Extra Attack, if it's allowed at all.

As a side question, what about Extra Parry? If I can have an advantage that lets me attack with weapon A and with weapon B, can I have an advantage that lets me parry with both? That one might actually be WORTH 25 points!

Bill Stoddard
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