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Old 01-02-2013, 09:49 PM   #2
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

I am interested, thinking knight or thief.

Here is my knight:

Name: Sir Hfuhruhurr
Race: Human

Attributes [135]
ST 16 [40] (ST includes +2 from 'Extra ST')
DX 15 [80] (DX includes +1 from 'Extra DX')
IQ 10
HT 13 [30]
HP 16
Will 10
Per 10
FP 13

Basic Lift 51
Damage 1d+1/2d+2

Basic Speed 6.25 [-15]
Basic Move 6
Ground Move 6
Water Move 1


Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Common (Native) [0].


Advantages [96]

Born War-Leader (2) [10]
Combat Reflexes [15]
Extra DX (1) (Affects DX) [20]
Extra ST (2) (Affects ST) [20]
Fearlessness (2) [4]
Fit [5]
High Pain Threshold [10]
Rapid Healing [5]
Signature Gear (Fortified lightened enchanted Scale armor) ($500) [1]
Signature Gear (Throwing Axe) ($500) [1]
Signature Gear (Fine Orichalcum Thrusting Broadsword) ($2,500) [5]


Disadvantages [-35]

Bloodlust (12 or less) [-10]
Obsession (Slay a specific type of monster) (12 or less) [-5]
Overconfidence (12 or less) [-5]
Sense of Duty (Adventuring companions) [-5]
Vow (Never refuse a challenge to combat) [-10]


Quirks [-5]

Alcohol Intolerance [-1]
Attentive [-1]
Broad-Minded [-1]
Horrible Hangovers [-1]
Imaginative [-1]


Packages [0]

Knight (Dungeon Fantasy) [0]


Skills [59]

Armoury/TL4 (Melee Weapons) IQ/A - IQ+1 11 [4]
Axe/Mace DX/A - DX+1 16 [4]
Bow DX/A - DX+2 17 [8]
Brawling DX/E - DX+0 15 [1]
Broadsword DX/A - DX+3 18 [12]
Climbing DX/A - DX-1 14 [1]
Connoisseur (Weapons) IQ/A - IQ+1 11 [4]
Fast-Draw (Arrow) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Sword) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Forced Entry DX/E - DX+0 15 [1]
Hiking HT/A - HT-1 12 [1]
Knife DX/E - DX+0 15 [1]
Leadership IQ/A - IQ+1 11 [1]
includes: +2 from 'Born War-Leader'
Shield (Shield) DX/E - DX+3 18 [8]
Spear DX/A - DX-1 14 [1]
Stealth DX/A - DX-1 14 [1]
Strategy (Land) IQ/H - IQ+1 11 [2]
includes: +2 from 'Born War-Leader'
Tactics IQ/H - IQ+1 11 [2]
includes: +2 from 'Born War-Leader'
Throwing DX/A - DX+0 15 [2]
Thrown Weapon (Axe/Mace) DX/E - DX+0 15 [1]
Thrown Weapon (Spear) DX/E - DX+0 15 [1]
Wrestling DX/A - DX-1 14 [1]

Stats [135] Ads [96] Disads [-35] Quirks [-5] Skills [59] = Total [252]


Encumbrance

None(0):-------BL 51 lb.----- BM 6 yd----Dodge 10.
Light(1):-------BL 102 lb.-----BM 4 yd----Dodge 9.
Medium(2):-----BL 153 lb.-----BM 3 yd----Dodge 8.
Heavy(3):------BL 306 lb.-----BM 2 yd----Dodge 7.
X-Heavy(4):----BL 510 lb.-----BM 1 yd----Dodge 6.


Hand Weapons

1 Medium Shield LC:4 $60 Wgt:15
Bash Dam:1d+1 cr Reach:1 Parry:No ST: Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield) Notes:[2,3,4]
Rush Dam:slam+2 cr Reach:1 Parry:No ST: Skill:ST:DX-4, SK:Shield (Buckler)- 2, SK:Shield (Force)-2, SK:Shield (Shield) Notes:[2,3,4]

1 Spear LC:4|4|4 $40 Wgt:4
1H Dam:1d+3 imp Reach:1* Parry:11 ST:10 Skill:SK:Spear, ST:DX-5, SK:Polearm- 4, SK:Staff-2 Notes:[1]
2H Dam:1d+4 imp Reach:1, 2* Parry:11 ST:9† Skill:SK:Spear, ST:DX-5, SK:Polearm-4, SK:Staff-2 Notes:two hands

1 Throwing Axe LC:4|4|4 $300 Wgt:4
1H Dam:2d+4 cut Reach:1 Parry:12 ST:11 Skill:SK:Axe/Mace, ST:DX-5, SK:Flail- 4, SK:Two-Handed Axe/Mace-3 Notes:[1]
2H Dam:2d+5 cut Reach:1 Parry:10 ST:10 Skill:SK:Two-Handed Axe/Mace, ST:DX- 5, SK:Axe/Mace-3, SK:Polearm-4, SK:Two-Handed Flail-4 Notes:[1]

1 Fine Orichalcum Thrusting Broadsword LC:4|4 $2400 Wgt:3
Swing Dam:2d+4 cut Reach:1 Parry:13 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4
Thrust Dam:1d+4 imp Reach:1 Parry:13 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4


Ranged Weapons

1 Regular Bow (ST 16) LC:4 Dam:1d+2 imp Acc:2 Range:240 / 320 RoF:1 Shots:1(2) ST:10† Bulk:-7 Rcl:- $100 Wgt:2 Notes:[3]

1 Spear LC:4|4|4 Dam:1d+4 imp Acc:2 Range:16 / 24 RoF:1 Shots:T(1) ST:9 Bulk:-6 Rcl:- $40 Wgt:4

1 Throwing Axe LC:4|4|4 Dam:2d+4 cut Acc:2 Range:16 / 24 RoF:1 Shots:T(1) ST:11 Bulk:-3 Rcl:- $300 Wgt:4


Armor & Possessions

1 Legionary Helmet $150 Wgt:6 Location:skull, face--------------------------------DR
1 Mail Sleeves $70 Wgt:9 Location:arms-------------------------------------------DR 4/2*
1 Leather Gloves $30 Wgt:0 Location:hands---------------------------------------DR 2*
1 Fortified lightened enchanted Scale Armor $495 Wgt:26.25 Location:torso, groin---DR 5
1 Studded Leather Skirt $60 Wgt:4 Location:groin, legs----------------------------DR 3/2*
1 Boots $80 Wgt:3 Location:feet-------------------------------------------------DR 2*


1 Cornucopia Quiver $110 Wgt:0.5 Location:
1 Bodkin Cornucopia Quiver $110 Wgt:0.5 Location:

1 Backpack, Small $60 Wgt:3 Location: Torso
1 Blanket $20 Wgt:4 Location: Backpack
1 Canteen $10 Wgt:3 Location: Backpack
4 Elven Rations $60 Wgt:2 Location: Backpack
1 Personal Basics $5 Wgt:1 Location: Backpack
1 Rope, 3/8'' (per 10 yards) $5 Wgt:1.5 Location: Backpack
3 Torch $9 Wgt:3 Location: Backpack
1 Whetstone $5 Wgt:1 Location: Backpack
1 Wineskin $10 Wgt:.25 Location: Backpack
1 Potion Belt $60 Wgt: 1 Location: Torso
2 Minor Healing Potion $240 Wgt: 1 Location: Potion Belt
2 Alchemist’s Fire $200 Wgt: 2 Location: Potion Belt





DESCRIPTIONS

Potion Belt. Belt with four slots, each of which can carry
one “grenade” bottle or two potion vials. Wearer can reach
them with Ready or Fast-Draw. Padding removes risk of accidental
breakage and gives containers +2 DR vs. deliberate
attacks. $60, 1 lb.

Minor Healing Potion (Drinkable). Heals 1d HP. $120, 0.5 lb

Alchemist’s Fire (Grenade). Self-igniting sticky oil! A direct
hit causes 1d burning damage/second for 30 seconds or until
the target rolls on ground; armor DR protects at 1/5 normal.
Tossed at the ground, it creates a two-yard-radius fire (1d-1
burn/second) for 30 seconds. $100, 1 lb

money: 306

Last edited by zoncxs; 02-23-2013 at 10:53 AM.
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