Re: Breaking down High Pain Threshold
I had an issue with this as well, especially when I had a character want to purchase this advantage during play. I just could not see him having no benefits from HPT today and having them all tomorrow. (It was not a good time for down time either)
First thing I did was I changed the Shock rule penalties to max out at -5 instead of -4. These are exerpts from my house rules:
High Pain Threshold (B 59): This advantage is split into 5 levels for 2 points each. Each level negates 1 point of shock penalty. Levels 1, 3 and 5 impart a cumulative +1 to resist knockdown, stunning (B 420) and physical torture. No more than 5 levels can be purchased.
Shock Penalty (B 419): Maximum penalty is -5 instead of -4
I probably will get a lot of flak for making this change, but it has been working for a while and it represents the gaining of High Pain Threshold as one becomes tougher. Many of my players have opted to start out fighters with Level 1 or 2 and raise it during play as they get hurt and deal with it more and more.
Tell me what you think and let the bashing begin ;)
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice.
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