Quote:
Originally Posted by rknop
If you sit down to design systems or things like vehicles, then, yeah, the math in GURPS (which is nearly always still arithmetic, sometimes a wee bit of very simple algebra) becomes frequent. But for GMing and playing, the reputation GURPS has as being more mathy than the most popular games is entirely undeserved.
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It's a reputation gained more than
20 years ago that just won't go. Back then it was perhaps more reasonable, as the popular games of the day tended to use dice pools, and "count the successes" as their primary mechanic, so the players' contact with maths was limited (of course, if you were good at maths, especially stats, you could see all sorts of interesting oddities on those systems that were exploitable...).