Re: [Spaceships] Compact Systems
Good idea, thanks for proposing.
My suggestion may be too complex to implement due to the variety of systems...
If the objective is to increase a system's functionality/performance by paying more for it (assumption: items manufactured at lower tech levels are cheaper) perhaps you could look at a variation of the:
1. Equipment Modifier - B345 & Equipment Bonuses - UT17.
2. Melee/Ranged Weapon Quality - B274 & B277
For example; SM 9, Hot Reactionless Engine (TL10^) = 1G Acceleration, $10M:
Cheap - 0.2G, $1M
Basic - 0.5G, $2.5M
Good - 1G, $10M - the baseline
Fine - 2G, $40M
Best - 5G, $100M
My inspiration for this is the comparison of a Porsche sportscar to a small Hyundi sedan.
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