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Originally Posted by vierasmarius
The problem there is that buying Natural Sciences up to 19 would also cost only 4 points. Physics would have to be a technique for there to be any incentive to specialize.
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Oops, good catch. I think I was trying to avoid a point crock if the game was using mixed regular skills and Crakker-skills. If you compare a guy with Natural Sciences 18 and another guy with Physics only at 18, why would it cost only 1 point for the generalist to go to Physics 19, but the specialist needs 4 pts?
Other skill comments-
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Herb Lore Skill eliminated. This is jusst a different name for Pharmacy(Herbal)/TL1-4
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Based on the skill name, maybe, but the skill description makes it am alternative to Alchemy, so it would be an alternative specialisation for Alchemy instead of Pharmacy.
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Esoteric Medicine Skill eliminated. This is just a different name for Physician/TL1-4
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Like others, I disagree here, especially in cinematic wuxia games.
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Group Performance One example of a professional skill
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Should be a technique of Performance.
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Persuade (IQ/VH) contains Diplomacy, Fast-Talk, Interrogation, Intimidation, Savior-Faire, Sex Appeal, and Streetwise
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I don't consider Streetwise so much as a social skill (although it looks like the skill description is against me) but as more of a knowledge skill, substituting for Area Knowledge ("this is 5T Triad territory"), Criminology ("they cut the tongue out, that's the Columbians"), Law ("you know cops don't need a warrant for that"), Pharmacy (knowing how to cut a batch of dope properly) or anything else that a criminal would generally know.
And to muddy the waters, Parachuting would best be done with Aerobatics.