Quote:
Originally Posted by Anthony
The flame damage gets any wounding modifiers that apply to burning attacks. That includes x4 to the skull (also x3 to the vitals if the flame is tight beam burning, but I don't think it is in this case).
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Ah, right, because (double-checks books) x4 Burning mod for Skull. So, a flaming spear to the vitals gets its x3 for the weapon dam, but no special multiplier for the burning dam; while a flaming weapon to the skull gets x4 for the weapon
and x4 for the burning.
So, going back to Dalin's question: My bad for not reading more closely. "No multipliers for follow-up flame dam" is the usual, general case, but by RAW, the flaming morningstar's follow-up burning dam
does get a x4 multiplier, as a special skull effect.
Which, as Dalin suggests, would let the weapon deliver mind-blowing (heh) damage with every skull hit. Use with care!