So, I'm looking at improving my system mastery, and am thinking about making a
system cheat sheet. Any thoughts what I should be putting on this? My current list (I'm not ready to start just yet, I still have a bunch of schoolwork for a week) of what to throw on it goes something like:
- Combat
- Recovery & Healing
- Sneaking & Spotting
- Climbing & Falling
- Swimming & Drowning
- Breaking & Entering
- Socializing
- Traps
- Magic
Plus having sections for Chasing & Fleeing and Outdoors for my own campaign, for which I use
GURPS Action 2: Exploits and
GURPS Dungeon Fantasy 16: Wilderness Adventures, respectively.
How in-depth should I be going with this? This is for my edification and maybe that of my players, and to speed play.