Quote:
Originally Posted by PK
What might make sense, though, is a perk that makes it equally hard for them to transfer disease and such:
Antiseptic Aura: If anyone must make a contagion (or similar resistance roll) to avoid catching something from you, you both roll against your respective modified HTs and use the best result.
That basically gives everyone your resistance bonuses only for the purpose of not catching stuff from you. The game mechanic here is potent, but since it's so limited (just contagion spreading from you personally), it's worth a perk.
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The Perk is probably very redundant, though: it assumes that the Resistant person failed a Resistance roll.
(Alternatively, one can buy Resistant/Immunity with a -50% Limitation to make it prevent symptoms but not eliminate contagiousness, but IMHO this should not be compatible with said Perk.)