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Old 08-02-2016, 02:34 AM   #38
Celti
 
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: [Basic] Skill of the week: Physician and Physiology

Quote:
Originally Posted by Flyndaran View Post
But you can't forget this is about game utility not realism. Look at the completely unrealistically massive skills Biology or Math. But for game purposes, they're of equivalent usefulness as other highly specialized skills like First Aid.
More accurately, it's about offering a fair balance to both those targets, I'd say. If it was simply about game utility Guns would be at least as difficult a skill as Bow — not easier!

Hence the suggestion that, in a game where Surgery needs a more-detailed treatment, one can require Surgery take an optional specialisation — while pointing out that even making it mandatory, it should still receive the benefits of an optional specialisation. This lets people who need more realism stay compatible with those who need more game utility, and everybody* is happy!
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