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Old 12-15-2014, 11:38 AM   #133
vicky_molokh
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Default Re: Unarmed vs. Knife

And another Krommquote, this time on face-changing and stepping:
Quote:
Originally Posted by Kromm
Quote:
Originally Posted by vicky_molokh

For most manoeuvres which includes a Step and an Attack of some kind, is it legal to split the components like this:
  • Move one hex.
  • Perform the Attack (strike, shot, feint etc.).
  • Change facing to whatever direction.
?
I had the impression that changing facing is considered part of the Step, and cannot be done separately from the hex-movement (but can replace the movement if desired), but I'm not sure I've the right impression.
The facing change is part of the movement, so it has to be at the same time – it can't be broken up. As p. B363 says:
  • A "step" is movement up to 1/10 your Move, minimum 1 yard, in any direction, a change of facing (for instance, to turn around), or both.
  • You can perform your step before or after the rest of the maneuver.
So the step is the movement and facing change taken together, and all of it must come before or after the maneuver.

Quote:
Originally Posted by vicky_molokh

For those who have a Step of multiple hexes, or who enjoy multiple hexes of movement from doubled Step on a Committed Attack, how many Facing-Changes are there available:
(a) only one facing change throughout the manoeuvre, or (b) only one free arbitrary facing change, but extra facing-changes to face the direction the character steps into for each hex of movement (like on a Move or AoA) or (c) one free arbitrary facing-change per hex of movement?
Option (b), though you'll need a step of 3+ yards for it to be really useful.
So it seems that MLangsdorf's tactic is viable.
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