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Old 12-03-2009, 12:10 AM   #78
David Johansen
 
Join Date: Dec 2005
Default Re: Role of archers in low-tech parties?

Okay, you guys are missing a lot of stuff here.

First off, area denial. Bring your caltrops and oil flasks. If you're in a dungeon the approach is narrow enough for this. If the GM is foolish enough bring a sack or two of marbles. They're great on stairs too but soap works well too. Bring your shield wall buddies and have them crouch behind their large shields with their spears poking out.

Bring a brazier or fire box of hot coals and some arrows with oil soaked rags wrapped around the tips. Hey, your dependant can carry it right? Especially when faced with wooden huts with thatched roofs (and gazebos), fire is your friend. If you've got a little time you can put a puddle of lamp oil where they have to run through it and then light it as they come.

High St crossbows cocked by the barbarian are fun but they take a long time to reload, cost a lot, and weigh too much. When possible a bow is just as good against unarmoured parts of your foe. If you're playing with piecemeal armour, shoot the legs or weapon arms if they aren't armoured.

Also, as others have mentioned, mobility is good. An archer who can run 7 hexes will rarely be in danger from a heavily armoured fighter. If the GM will let you take it Clinging is a wonderful thing for an archer.
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