Quote:
Originally Posted by seycyrus
I run a lower magic setting where magic items are fairly rare and I want the PCs to be able to damage the undead (at least a little!) without having to worry about any "magical weapon needed to hit".
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Have you considered implementing various real world "traditional" ways of handling ghosts and spirits as effective tools in your setting? It'd keep magical weapons as truly special items that are capable of hurting the supernatural, but still allow players to deal with ghostly enemies without needing to resort to Magery-based magic or magic items.