Quote:
Originally Posted by Kol
To me the Soldier Skill basicly coveres the general gruntwork of "Soldiering" that doesn't have it's own skill, such as knowing how patrols work, marching long distances without getting exausted, understanding chain of command, organized Foraging/looting in less civilized places, Drilling, Battlefield Formations, where and how to get your pay, and so on.
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- how patrols work: Tactics at 1-point level.
- march long distances: Hiking.
- chain of command, how to get your pay: Savoir Fair (military)
- formations and drilling: that's a tricky one that could justify it, but I'm not sure how it actually comes up in game play that often
- foraging/looting: Scrounging and/or Survival.
Most of the things in the Soldier skill are covered already by other skills - IQ-based Guns (or other skill rolls) to maintain gear; Hiking to avoid trenchfoot, Stealth and Camouflage for concealment, and so on.
Basically, it just seems like a cheap way to buy Talent (Military Stuff) or save the 6 character points to define the basics, while also adding some odd metagaming rules ("roll vs. this skill each day or the GM will screw you.").