Quote:
Originally Posted by Ulzgoroth
Many people hate 'big sack of hit point' enemies.
It's possible that significantly fewer dislike 'big sack of hit point' PCs though.
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My very long (42 years) experience with RPGs in general, and long experience (35 years) with
GURPS in particular, is that this is one of those areas where symmetry – while
realistic in most cases – isn't
popular with anybody but rabid realism nuts the likes of whom I've never gamed with. My players prefer their PCs to be able to "soak" lots of attacks, whether that's via avoidance (in
GURPS, high defenses, Luck, or spending character points to influence rolls), absorption (in
GURPS, through HP, ablative DR, or a "Stun Points" mechanic), or rapid recuperation (in
GURPS, Instant Regeneration or the Flesh Wounds mechanic). On the other hand, they expect their PCs to be able to drop one foe per turn, ideally. I guess this
can be realized through gear . . . but honestly, I prefer special abilities and meta-game mechanics. YMMV.