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Old 02-27-2021, 05:49 AM   #7
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Improvement rolls

Quote:
Originally Posted by Keampe View Post
Character B is a problem, though. 5 game sessions is not very long, and now they are equivalent to the combat monster? Character A presumably spent years learning and within a very short time Character B has skipped past those years of training. Not good.

If I just cap things than this happens.

Player B is saying "I have the points and there has been combat, so why can't I just put points in?"

To which I reply "Because I said so"? That seems heavy handed to me and a lot of players would be annoyed by it. Also capping skills seem very arbitrary and artificial, as well.
A better way to handle this is to limit the rate of spending points on a single skill. Moving from DX-2 to DX+3 in Karate is a transformation of ability, and it's reasonable to require some training time as well as bonus points. You can limit spending by sessions, or by time passed in the game: you might allow one point per session, or a point for each game week in which the character attends classes and does their practice.
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