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Originally Posted by Kromm
That's largely because "I can work magic!" already creates a mini-game, and "We have to define the magic I can work!" puts a mini-game within the mini-game. As a player, I find it too much to worry about when creating and playing my character. As the GM, I find I have to make too many extra judgment calls.
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This is where I'm at as well.
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Standard, GURPS Magic-style spell-magic is just about a perfect match . . . I just find it a little colorless (which is why I made up styles with backgrounds and gave them perks that change how they work magic), and I'm not fond of the standard prerequisite system (which is why all my styles in Dungeon Magic and Horror Magic mix things up in that regard).
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Which is why I grouped the colleges into 9 elements in 3 spheres with a few tweaks.