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Old 02-26-2021, 05:49 PM   #14
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Magical Styles: Horror Magic

I'm just glad people like it.

In the interest of full disclosure: While I respect the work that went into Ritual Path magic, Sorcery, and other such systems – and the people who did the work – those systems fall very far from my own personal tastes. That's largely because "I can work magic!" already creates a mini-game, and "We have to define the magic I can work!" puts a mini-game within the mini-game. As a player, I find it too much to worry about when creating and playing my character. As the GM, I find I have to make too many extra judgment calls.

Standard, GURPS Magic-style spell-magic is just about a perfect match . . . I just find it a little colorless (which is why I made up styles with backgrounds and gave them perks that change how they work magic), and I'm not fond of the standard prerequisite system (which is why all my styles in Dungeon Magic and Horror Magic mix things up in that regard).
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