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Old 10-02-2019, 09:17 AM   #29
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: TFT Books We'd Like to See

Illuminati style maps. Indicate a free arrow on the current map and draw a card to place there. When you return to a cleared out room (or stop to rest for 15 minutes in a resolved room) then roll a die and on a six draw an encounter card.

Once you've reached six rooms in roll a die for each room added and on a 6 place an objective card instead of an ordinary room card. Resolve the objective (only one per dungeon) and escape with the goodies. Also place one of the six random objectives if you run out of ordinary room cards.

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What could help players would be a book of adventurers with common options worked out:

Human Hero Knight Nancy Gale
ST 9, DX 12, IQ 11, MA 10
Very fine rapier(1d+2+1), Main-Gauche(parry 1+2 hits)
Acrobatics, Acute Hearing, Courtly Graces, Dancer(mundane), Fencer, Knife, Literacy, Sword
Middle Class clothing, $130 in other goods.

Option 1: Move up to five hexes and attack with rapier at adjDX 12 for 1d+3 damage. -1 DX to be hit and Main-Gauche stops 3 hits from each melee attack.

Option 2: Move up to five hexes and shrew attack with rapier at adjDX 8 for 2d+3 damage. -1 DX to be hit and Main-Gauche stops 3 hits from each melee attack.

Option 3: Move up to five hexes (or shift if already engaged) and parry with both weapons. Melee attacks need to roll five dice to hit at -1 DX and the double parry stops five hits from each successful attack.

Option 4: Attack in HTH with Main-Gauche at adjDX 16 doing 1d damage.

Option 5: Head attack in HTH with Main-Gauche at adjDX 10 doing 1d doubled damage that ignores target's armor protection.
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-HJC

Last edited by hcobb; 10-02-2019 at 09:49 AM.
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