Quote:
Originally Posted by Chris Rice
OK. Here's an example I thought up but haven't had a chance to playtest. It was designed to give my puny Goblin archers a bit more bite. Any comments appreciated.
The Goblin River ...
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Hi Chris,
A nice room, but the details of how you climb in and out of the river, exactly what the saving throws are, etc. need to be defined. I love interesting terrain, but it needs to be carefully described.
Warm regards, Rick.