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Old 08-06-2006, 08:47 PM   #7
josephrey
 
Join Date: Oct 2004
Location: on the road!! check out www.chingchingwong.com to see where we currently are. :)
Default Re: Stuff I felt should exist....

Quote:
Originally Posted by DSumner
For 4x the normal cost they can be set to set to detonate for a specific type of vehicle (cars, cycles, trucks, etc.).
i'm ashamed that i included an IFF mention in my query. please forgive, i was mistaken. given the above quote please accept my new, streamlined question:

how would the mine know what type of vehicle is driving over it?




and how would the caseless ammo 'work' if there's no container to contain hundreds of rounds? (going with the area affect notion that each 'shot' is a burst of ammo.) that's what i meant by not understanding.



thanks,

joe





oh yeah.

here are some quick ammo ejection system stats. i'm getting it from uncle al's catalog from hell, p61.

$500 per weapon, 10% total ammo weight. when a vehicle catches fire the weapon is disabled. at the end of the next turn, if the fire has not been put out, the ammo is ejected. this happens before the roll to see if the vehicles explodes.
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