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Old 05-14-2015, 03:45 PM   #162
swordtart
 
Join Date: Jun 2008
Default Re: Stuff I felt should exist....

Based on our most recent exploits.

Grenade projectors. $150, 8 lbs, no space. Weight per triple reload 12lb, cost as per any 3 launched grenades. e.g. smoke = $60 ($10 higher than conventional smoke projector - the price of flexibility), thermite $300, explosive $75. Mixed loads can be used. Projectors may be fitted as per dischargers (resolve damage on mounted facing as per dischargers).

Broadly same game effect as Smoke Projector from Tanks (i.e. pre-set spread of grenades) but pattern may be changed as a trivial mechanics task. The first grenade must travel a pre-set distance perpendicular to the facing mounted on and the other 2 must be a pre-set distance either side e.g. 5" straight out, and 1" either side, 20" straight out and 5" either side, 7" straight out and 1" left and 3" right etc. Projectors are not aimed and require no to hit roll. Each grenade scatters from its pre-set pattern as per a non-12 hit on the grenade scatter table.

Unlike the smoke discharger, Grenades detonate according to timer (pre-set when loaded). Note the travel time of launched grenades that are set to long ranges may mean short timed ones detonate before reaching full pre-set range (in this case determine scatter at point of detonation). Grenades can be fitted with impact or radio fuses at normal cost increases if desired.
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