Thread: Un-nerfed Mages
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Old 03-02-2007, 01:31 AM   #43
Peter V. Dell'Orto
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Default Re: Un-nerfed Mages

Quote:
Originally Posted by Kromm
Burning a few points to make that Resurrection spell a critical success that costs 0 FP and bring back a dead comrade sure seems more powerful than having three extra spells that you can't afford the FP to cast . . .
That leads to a question - do you need to have the FP to cast a spell if it wasn't a critical success before you can try and cast it? Do you need to at least potentially be able to generate 300 FP for Resurrection, from ceremonial magical helpers, powerstones, HP, etc. and then get it for free by spending XP to make it a critical? I'm sure this is a campaign decision, but is the original intent of the rules to allow you to try a spell that you can't power?

I ask because with Wild Talent and Super Luck, you can cast any spell for free, regardless of cost. Or by expending XP and converting a success. I've ruled you can't, simply to avoid people from casting Great Wish or massive area spells they could never afford otherwise.
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