Quote:
Originally Posted by sir_pudding
Supernatural abilities in fiction usually just work; games traditionally have had "saves" instead. I don't really know if there's a reason for this other than "dead-with-no-save" sucks, and gamers like rolling for stuff. In this case it replaces the resistance roll with an an acceptance roll, probably for entirely mechanical reasons.
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Spells failing to affect resisting targets has little basis in fiction; some, but fairly little. Spells failing to affect willing targets has nearly no basis in fiction. The distinction is that the first is necessary for game balance, and the second, as far as I can tell, isn't necessary at all.